For the Meta Quest 2 port, the team focused on optimizing what materials and shaders were used, with specific cuts being made to maintain performance. The game was also designed to be more open, with backtracking through previous areas and collectibles hidden throughout levels. According to Polyarc, players frequently said they wanted a bigger world and more variation in environments, and so effort was put into expanding the scope. The team stated that they didn't want to reinvent the formula, making their foundation "Don’t mess up what we figured out for the first one, we landed in a really good spot". They stated the goal was to create an experience that would take advantage of the medium's strengths and not be able to be replicated "if you played on Steam. The hammer requires the reader to lift it up in the air to hit enemies. Quill now has the ability to climb, allowing for more verticality in the levels, alongside new weapons, like the hammer. The Reader can now create vine bridges and destroy objects by gripping them. The player again controllers the Reader, who helps guide Quill through different areas and solve puzzles. The game is similar to its predecessor, but has some key additions. A PlayStation 5 version via PlayStation VR2 was released on February 2023. Moss: Book II was released in March 2022 for PlayStation 4 via PlayStation VR before receiving Meta Quest 2 and Windows ports later that year. A sequel to Moss, the game follows Quill as she ventures though the land to battle the arcane to save the land of Moss. Moss: Book II is a 2022 virtual reality adventure game developed and published by American video game development studio Polyarc.
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It has been 5 years since Happy Wars first released on the Xbox 360 in October of 2012. We are deeply grateful for your support of Happy Wars over the years. However, we have been unable to reach the desired results.Īs we do not expect any dramatic improvements in the reasonably near future, we will be closing down the Windows 10 version of Happy Wars as well. Regarding the Windows 10 version of Happy Wars, every effort has been made to improve the cross-play functionality between Windows 10 and Xbox One versions. The Development and Management Teams for Happy Wars have determined that due to production of Xbox 360 units and related services and support coming to an end, continuing development and operations for Happy Wars on Xbox 360 will be difficult. ※For other questions in regards to service for Xbox 360 and Windows 10 shutting down, please visit our FAQ. Save data sharing will also end at a later date.Īny users who wish to transfer their tickets to Xbox One are asked to do so by March 15th. ※Happy Ticket Migration will no longer be available after March 15th, 2018. Players may move their Happy Tickets from Xbox 360 and Windows 10 to the Xbox One version of Happy Wars. Happy Wars for Xbox 360 and Windows 10 will be shutting down on Monday, December 16th 2018. As always, thank you for playing Happy Wars. Management - Take good care of this living, breathing world, and respond to its needs as best as you can, focusing on both the big picture, as well as the smallest of details. Animals - Add all of the wildlife of your dreams into the zoo, from lion cubs to huge elephants, every single species you can think of is available and looks and feels natural. Create the lushest of habitats and landscapes, decide on what to do next, and take the best care of the animals as you turn into the maker of the best zoos in the world. This amazing game comes with an impressive Sandbox mode, in which you can campaign all over the world with your zoo creations. Animals of this zoo are living and thinking, feeling and reacting to their environment and emotions. If “Planet Coaster” and “Zoo Tycoon” are games you know and find great, then you’ll surely enjoy this most incredible zoo simulator. Sure, the game cost $60 (less if someone got it on sale), but that price of entry granted you access to 21 characters at launch with an extra 11 characters released over the next several years. In the past, though, Overwatch players have received each new hero free of charge. Blizzard essentially treated each new character as a celebration since then, complete with the introductory cinematics that were released alongside each playable character. Each new hero and villain sported a memorable backstory, as well as fantastic art and gameplay design. Playable characters were the driving force of Overwatch. However, since Blizzard decided to alter how players obtain heroes in Overwatch 2, many fans will instead have to spend quite a bit of their time trying to unlock all of the game’s heroes. Since the game is free, anyone who skipped on the first entry can finally give this game a try without spending any money. You can read more about the investigation here.īy the time you read this article, Overwatch 2 will finally be available to download and play. Activision Blizzard is currently under investigation following accusations of harassment, discrimination, and fostering a hostile work environment. And I love both of those things, so I thought that was interesting. said "feature film to be shot in a wooded location," I think it said improvisational feature film… Improv and camping required. Williams : I didn't really have any professional experience, other than training at SUNY New Paltz for four years. The Blair Witch Project turns 20 this week, so we spoke to the cast and crew to look back at the making one of the most legendary horror films of all time. The film managed to do so much with so little, and it also introduced one of the first viral marketing campaigns, gaining a following before it even hit theaters. Part of what made The Blair Witch Project so groundbreaking is that you never see the actual Blair Witch, and the filmmakers didn't use special effects to scare audiences instead they had genuine reactions from a cast that didn't know what awaited them in the woods. Williams played fictionalized versions of themselves, heading out to the Maryland woods to film a documentary about the legend of the Blair Witch. In one of the most intense filmmaking experiences imaginable, actors Heather Donahue, Joshua Leonard, and Michael C. Sanchez and Myrick had to find actors who were quick on their feet, because although the duo had written a very detailed outline of the script, the dialogue would be almost entirely improvised. Though Sanchez and Myrick first came up for the concept as film students at the University of Central Florida in 1991, they put their plans into action in 1996, and due to funding issues, they didn't start casting the film until 1997. The movie was the most-talked about horror movie of the season, but it took years to become a reality. Just hours after the midnight screening, the two young directors sold the film to Artisan Entertainment for $1.1 million. Made with a budget of only $60,000, the film premiered at Sundance in 1999. |
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